cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_22 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); if (((1 >> asuint(x_22)) > 0)) { const int x_29 = asint(x_5[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_32 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_35 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_38 = asint(x_5[1].x); x_GLF_color = float4(float(x_29), float(x_32), float(x_35), float(x_38)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_42 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_43 = float(x_42); x_GLF_color = float4(x_43, x_43, x_43, x_43); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }