static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; bool x_49 = false; bool x_50_phi = false; const float x_31 = gl_FragCoord.x; f = x_31; f = (f + asfloat(0xff800000u)); if (((5.0f / f) == 0.0f)) { f = (f + 1.0f); } const bool x_42 = isnan(f); x_50_phi = x_42; if (!(x_42)) { const float x_46 = f; const float x_48 = asfloat(x_7[0].x); x_49 = (x_46 != x_48); x_50_phi = x_49; } if (x_50_phi) { f = 0.0f; } if ((f == 0.0f)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }