static int g = 0; cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; g = 0; while (true) { const int x_8 = g; const float x_46 = asfloat(x_6[0].x); if ((x_8 < int((x_46 + 2.0f)))) { } else { break; } g = (g + 1); } a = g; while (true) { const int x_12 = g; const float x_56 = asfloat(x_6[0].y); if ((x_12 < int(x_56))) { } else { break; } g = (g + 1); } a = a; if ((a == 2)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }