cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[4]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 v1 = float2(0.0f, 0.0f); int2 v2 = int2(0, 0); float2 v3 = float2(0.0f, 0.0f); bool x_66 = false; bool x_67_phi = false; const float x_41 = asfloat(x_6[2].x); const float x_43 = asfloat(x_6[3].x); v1 = sinh(float2(x_41, x_43)); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_47 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); v2 = int2(x_47, -3000); v3 = ldexp(v1, v2); const float x_53 = v3.y; x_GLF_color = float4(x_53, x_53, x_53, x_53); const float x_56 = v3.x; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_58 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const bool x_59 = (x_56 > x_58); x_67_phi = x_59; if (x_59) { const float x_63 = v3.x; const float x_65 = asfloat(x_6[1].x); x_66 = (x_63 < x_65); x_67_phi = x_66; } if (x_67_phi) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_72 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_75 = asint(x_9[1].x); const int x_78 = asint(x_9[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_81 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_72), float(x_75), float(x_78), float(x_81)); } else { const int x_85 = asint(x_9[1].x); const float x_86 = float(x_85); x_GLF_color = float4(x_86, x_86, x_86, x_86); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }