type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var v1 : vec2; var v2 : vec2; var v3 : vec2; var x_66 : bool; var x_67_phi : bool; let x_41 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_43 : f32 = x_6.x_GLF_uniform_float_values[3]; v1 = sinh(vec2(x_41, x_43)); let x_47 : i32 = x_9.x_GLF_uniform_int_values[0]; v2 = vec2(x_47, -3000); let x_49 : vec2 = v1; let x_50 : vec2 = v2; v3 = ldexp(x_49, x_50); let x_53 : f32 = v3.y; x_GLF_color = vec4(x_53, x_53, x_53, x_53); let x_56 : f32 = v3.x; let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_59 : bool = (x_56 > x_58); x_67_phi = x_59; if (x_59) { let x_63 : f32 = v3.x; let x_65 : f32 = x_6.x_GLF_uniform_float_values[1]; x_66 = (x_63 < x_65); x_67_phi = x_66; } let x_67 : bool = x_67_phi; if (x_67) { let x_72 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_75 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_78 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_81 : i32 = x_9.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); } else { let x_85 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_86 : f32 = f32(x_85); x_GLF_color = vec4(x_86, x_86, x_86, x_86); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }