#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { float2 v1 = 0.0f; int2 v2 = 0; float2 v3 = 0.0f; bool x_66 = false; bool x_67_phi = false; float const x_41 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_43 = x_6.x_GLF_uniform_float_values.arr[3].el; v1 = sinh(float2(x_41, x_43)); int const x_47 = x_9.x_GLF_uniform_int_values.arr[0].el; v2 = int2(x_47, -3000); float2 const x_49 = v1; int2 const x_50 = v2; v3 = ldexp(x_49, x_50); float const x_53 = v3.y; *(tint_symbol_4) = float4(x_53, x_53, x_53, x_53); float const x_56 = v3.x; float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; bool const x_59 = (x_56 > x_58); x_67_phi = x_59; if (x_59) { float const x_63 = v3.x; float const x_65 = x_6.x_GLF_uniform_float_values.arr[1].el; x_66 = (x_63 < x_65); x_67_phi = x_66; } bool const x_67 = x_67_phi; if (x_67) { int const x_72 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_75 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_78 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_81 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_72), float(x_75), float(x_78), float(x_81)); } else { int const x_85 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_86 = float(x_85); *(tint_symbol_4) = float4(x_86, x_86, x_86, x_86); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }