cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_8 : register(b2, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[2]; }; void main_1() { float f = 0.0f; const float x_37 = asfloat(x_6[1].x); const float x_39 = asfloat(x_8[0].x); const float x_42 = asfloat(x_6[2].x); const float x_44 = asfloat(x_8[0].x); const float x_49 = asfloat(x_8[0].y); f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49); const float x_51 = f; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_53 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_51 == x_53)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_59 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_62 = asint(x_10[1].x); const int x_65 = asint(x_10[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_68 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_59), float(x_62), float(x_65), float(x_68)); } else { const int x_72 = asint(x_10[1].x); const float x_73 = float(x_72); x_GLF_color = float4(x_73, x_73, x_73, x_73); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }