type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_uint_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; type Arr_2 = [[stride(16)]] array; [[block]] struct buf2 { x_GLF_uniform_float_values : Arr_2; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_8 : buf1; [[group(0), binding(2)]] var x_10 : buf2; var x_GLF_color : vec4; fn main_1() { var v : vec4; let x_39 : u32 = x_6.x_GLF_uniform_uint_values[0]; let x_41 : u32 = x_6.x_GLF_uniform_uint_values[0]; v = unpack4x8unorm((x_39 / select(x_41, 92382u, true))); let x_45 : vec4 = v; let x_47 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_50 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_53 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_56 : f32 = x_10.x_GLF_uniform_float_values[1]; let x_58 : f32 = x_10.x_GLF_uniform_float_values[2]; let x_63 : f32 = x_10.x_GLF_uniform_float_values[0]; if ((distance(x_45, vec4(f32(x_47), f32(x_50), f32(x_53), (x_56 / x_58))) < x_63)) { let x_69 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_72 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_75 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_78 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_69), f32(x_72), f32(x_75), f32(x_78)); } else { let x_82 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_83 : f32 = f32(x_82); x_GLF_color = vec4(x_83, x_83, x_83, x_83); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }