cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; const int x_27 = asint(x_6[2].x); a = x_27; const int x_29 = asint(x_6[3].x); i = x_29; while (true) { const int x_34 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_34 < x_36)) { } else { break; } const int x_39 = i; const int x_42 = asint(x_6[2].x); if (((1 % x_39) == x_42)) { { i = (i + 1); } continue; } a = (a + 1); { i = (i + 1); } } const int x_50 = a; const int x_52 = asint(x_6[1].x); if ((x_50 == x_52)) { const int x_58 = asint(x_6[3].x); const int x_61 = asint(x_6[2].x); const int x_64 = asint(x_6[2].x); const int x_67 = asint(x_6[3].x); x_GLF_color = float4(float(x_58), float(x_61), float(x_64), float(x_67)); } else { const int x_71 = asint(x_6[2].x); const float x_72 = float(x_71); x_GLF_color = float4(x_72, x_72, x_72, x_72); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }