var x_GLF_color : vec4; fn main_1() { var v : vec2; v = log2(cosh(vec2(1.0, 100.0))); let x_27 : f32 = v.x; let x_29 : f32 = v.y; if ((x_27 < x_29)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }