struct S { int a; int b; int c; }; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { S A[2] = (S[2])0; const int x_29 = asint(x_7[1].x); const int x_31 = asint(x_7[1].x); const int x_33 = asint(x_7[1].x); const int x_35 = asint(x_7[1].x); const S tint_symbol_3 = {x_31, x_33, x_35}; A[x_29] = tint_symbol_3; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_39 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); const int x_41 = asint(x_7[1].x); const int x_43 = asint(x_7[1].x); const int x_45 = asint(x_7[1].x); const S tint_symbol_4 = {x_41, x_43, x_45}; A[x_39] = tint_symbol_4; const int x_49 = asint(x_7[1].x); const int x_51 = A[x_49].b; const int x_53 = asint(x_7[1].x); if ((x_51 == x_53)) { const int x_58 = asint(x_7[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_61 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); A[clamp(x_58, 1, 2)].b = x_61; } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_64 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_66 = A[x_64].b; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_68 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_66 == x_68)) { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_74 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); const int x_77 = asint(x_7[1].x); const int x_80 = asint(x_7[1].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_83 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(float(x_74), float(x_77), float(x_80), float(x_83)); } else { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_87 = asint(x_7[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_88 = float(x_87); x_GLF_color = float4(x_88, x_88, x_88, x_88); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }