static float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 drawShape_vf2_(inout float2 pos) { bool c3 = false; bool x_35_phi = false; const float x_32 = pos.y; const bool x_33 = (x_32 < 1.0f); c3 = x_33; x_35_phi = x_33; { for(; x_35_phi; x_35_phi = false) { return float3(1.0f, 1.0f, 1.0f); } } return float3(1.0f, 1.0f, 1.0f); } void main_1() { float2 param = float2(0.0f, 0.0f); param = float2(1.0f, 1.0f); const float3 x_29 = drawShape_vf2_(param); color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 color_1; }; struct tint_symbol { float4 color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.color_1}; return tint_symbol_2; }