cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float x_43 = 0.0f; float x_44 = 0.0f; float x_45 = 0.0f; int x_46 = 0; int zero = 0; float2 param = float2(0.0f, 0.0f); float2 temp = float2(0.0f, 0.0f); const float4 x_47 = gl_FragCoord; param = float2(x_47.x, x_47.y); while (true) { const float x_54 = param.y; if ((x_54 < 50.0f)) { const float x_60 = asfloat(x_9[0].y); x_44 = x_60; } else { x_44 = 0.0f; } const float x_61 = x_44; x_43 = x_61; const float x_63 = gl_FragCoord.y; const float x_65 = ((x_63 < 50.0f) ? 1.0f : 0.0f); x_45 = x_65; if (((x_61 - x_65) < 1.0f)) { x_46 = 0; break; } x_46 = 1; break; { if (false) { } else { break; } } } const int x_70 = x_46; zero = x_70; if ((x_70 == 1)) { return; } x_GLF_color = float4(0.0f, 1.0f, 1.0f, 1.0f); const float x_75 = gl_FragCoord.x; const float x_77 = asfloat(x_9[0].x); if ((x_75 >= x_77)) { const float x_82 = gl_FragCoord.y; if ((x_82 >= 0.0f)) { const float x_87 = asfloat(x_9[0].y); x_GLF_color.x = x_87; } } const float x_90 = gl_FragCoord.y; if ((x_90 >= 0.0f)) { const float x_95 = asfloat(x_9[0].x); x_GLF_color.y = x_95; } const float4 x_97 = gl_FragCoord; const float2 x_98 = float2(x_97.x, x_97.y); const float2 x_101 = float2(x_98.x, x_98.y); temp = x_101; if ((x_101.y >= 0.0f)) { const float x_107 = asfloat(x_9[0].x); x_GLF_color.z = x_107; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; } int alwaysZero_vf2_(inout float2 coord) { float a = 0.0f; float x_110 = 0.0f; float b = 0.0f; const float x_112 = coord.y; if ((x_112 < 50.0f)) { const float x_118 = asfloat(x_9[0].y); x_110 = x_118; } else { x_110 = 0.0f; } const float x_119 = x_110; a = x_119; const float x_121 = gl_FragCoord.y; const float x_123 = ((x_121 < 50.0f) ? 1.0f : 0.0f); b = x_123; if (((x_119 - x_123) < 1.0f)) { return 0; } return 1; }