[[block]] struct buf0 { injectionSwitch : vec2; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var data : array; var x_32 : f32; x_32 = x_6.injectionSwitch.x; data[0] = x_32; let x_34 : ptr = &(data[1]); *(x_34) = x_32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); let x_35 : f32 = *(x_34); if ((x_35 > 1.0)) { var x_43_phi : f32; let x_39 : i32 = i32(x_32); x_43_phi = 0.0; switch(x_39) { case 0: { x_43_phi = 1.0; fallthrough; } case 1: { let x_43 : f32 = x_43_phi; data[x_39] = x_43; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } default: { } } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }