#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { int temp = 0; float const x_39 = x_5.injectionSwitch.x; if ((x_39 > 2.0f)) { float4 const x_8 = *(tint_symbol_4); temp = int(fmax(mix(float4(1.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), x_8), float4(8.600000381f, 8.600000381f, 8.600000381f, 8.600000381f)).y); int const x_44 = temp; if ((x_44 < 150)) { discard_fragment(); } int const x_48 = temp; if ((x_48 < 180)) { discard_fragment(); } } *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; thread float4 tint_symbol_7 = 0.0f; main_1(x_5, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }