cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float gv = 0.0f; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float lv = 0.0f; float x_43 = 0.0f; int GLF_live5r = 0; int GLF_live5_looplimiter6 = 0; const float x_45 = asfloat(x_7[0].y); if ((1.0f > x_45)) { x_43 = abs(gv); } else { x_43 = 260.0f; } lv = x_43; if ((int(lv) < 250)) { if ((int(lv) < 180)) { const float x_65 = clamp(lv, 1.0f, 1.0f); } else { const float x_67 = gl_FragCoord.y; if ((x_67 < 0.0f)) { if ((int(lv) < 210)) { while (true) { { if (true) { } else { break; } } } } GLF_live5r = 0; while (true) { if (true) { } else { break; } if ((GLF_live5_looplimiter6 >= 6)) { break; } GLF_live5_looplimiter6 = (GLF_live5_looplimiter6 + 1); } } } } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }