#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { int GLF_live9r = 0; float g = 0.0f; while (true) { if (true) { } else { break; } if (true) { break; } int const x_31 = GLF_live9r; int const x_32 = clamp(x_31, 0, 1); } g = 3.0f; float const x_33 = g; *(tint_symbol_4) = float4(smoothstep(0.0f, 1.0f, x_33), 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }