var x_GLF_color : vec4; fn main_1() { var GLF_live9r : i32; var g : f32; loop { if (true) { } else { break; } if (true) { break; } let x_31 : i32 = GLF_live9r; let x_32 : i32 = clamp(x_31, 0, 1); } g = 3.0; let x_33 : f32 = g; x_GLF_color = vec4(smoothStep(0.0, 1.0, x_33), 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }