void set_float3(inout float3 vec, int idx, float val) { vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; } cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float3 c = float3(0.0f, 0.0f, 0.0f); float x_51 = 0.0f; float x_55 = 0.0f; float x_56 = 0.0f; float x_81 = 0.0f; float x_82 = 0.0f; float x_118 = 0.0f; float x_119 = 0.0f; float x_55_phi = 0.0f; int x_58_phi = 0; float x_81_phi = 0.0f; float x_82_phi = 0.0f; bool x_83_phi = false; float x_85_phi = 0.0f; float x_122_phi = 0.0f; int x_129_phi = 0; c = float3(7.0f, 8.0f, 9.0f); const float x_47 = asfloat(x_7[0].x); const float x_49 = round((x_47 * 0.125f)); x_51 = gl_FragCoord.x; switch(0u) { default: { x_55_phi = -0.5f; x_58_phi = 1; while (true) { float x_68 = 0.0f; float x_76 = 0.0f; int x_59 = 0; float x_56_phi = 0.0f; x_55 = x_55_phi; const int x_58 = x_58_phi; x_81_phi = 0.0f; x_82_phi = x_55; x_83_phi = false; if ((x_58 < 800)) { } else { break; } float x_75 = 0.0f; float x_76_phi = 0.0f; if (((x_58 % 32) == 0)) { x_68 = (x_55 + 0.400000006f); x_56_phi = x_68; } else { x_76_phi = x_55; if (((float(x_58) % round(x_49)) <= 0.01f)) { x_75 = (x_55 + 100.0f); x_76_phi = x_75; } x_76 = x_76_phi; x_56_phi = x_76; } x_56 = x_56_phi; if ((float(x_58) >= x_51)) { x_81_phi = x_56; x_82_phi = x_56; x_83_phi = true; break; } { x_59 = (x_58 + 1); x_55_phi = x_56; x_58_phi = x_59; } } x_81 = x_81_phi; x_82 = x_82_phi; const bool x_83 = x_83_phi; x_85_phi = x_81; if (x_83) { break; } x_85_phi = x_82; break; } } float x_88 = 0.0f; float x_92 = 0.0f; float x_93 = 0.0f; float x_92_phi = 0.0f; int x_95_phi = 0; float x_118_phi = 0.0f; float x_119_phi = 0.0f; bool x_120_phi = false; const float x_85 = x_85_phi; c.x = x_85; x_88 = gl_FragCoord.y; switch(0u) { default: { x_92_phi = -0.5f; x_95_phi = 1; while (true) { float x_105 = 0.0f; float x_113 = 0.0f; int x_96 = 0; float x_93_phi = 0.0f; x_92 = x_92_phi; const int x_95 = x_95_phi; x_118_phi = 0.0f; x_119_phi = x_92; x_120_phi = false; if ((x_95 < 800)) { } else { break; } float x_112 = 0.0f; float x_113_phi = 0.0f; if (((x_95 % 32) == 0)) { x_105 = (x_92 + 0.400000006f); x_93_phi = x_105; } else { x_113_phi = x_92; if (((float(x_95) % round(x_49)) <= 0.01f)) { x_112 = (x_92 + 100.0f); x_113_phi = x_112; } x_113 = x_113_phi; x_93_phi = x_113; } x_93 = x_93_phi; if ((float(x_95) >= x_88)) { x_118_phi = x_93; x_119_phi = x_93; x_120_phi = true; break; } { x_96 = (x_95 + 1); x_92_phi = x_93; x_95_phi = x_96; } } x_118 = x_118_phi; x_119 = x_119_phi; const bool x_120 = x_120_phi; x_122_phi = x_118; if (x_120) { break; } x_122_phi = x_119; break; } } const float x_122 = x_122_phi; c.y = x_122; const float x_124 = c.x; const float x_125 = c.y; c.z = (x_124 + x_125); x_129_phi = 0; while (true) { int x_130 = 0; const int x_129 = x_129_phi; if ((x_129 < 3)) { } else { break; } const int x_135_save = x_129; const float x_136 = c[x_135_save]; if ((x_136 >= 1.0f)) { const float x_140 = c[x_135_save]; const float x_141 = c[x_135_save]; set_float3(c, x_135_save, (x_140 * x_141)); } { x_130 = (x_129 + 1); x_129_phi = x_130; } } const float3 x_145 = normalize(abs(c)); x_GLF_color = float4(x_145.x, x_145.y, x_145.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }