static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_20 : register(b0, space0) { uint4 x_20[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static int index = 0; static int state[16] = (int[16])0; bool collision_vf2_vf4_(inout float2 pos, inout float4 quad) { const float x_114 = pos.x; const float x_116 = quad.x; if ((x_114 < x_116)) { return false; } const float x_121 = pos.y; const float x_123 = quad.y; if ((x_121 < x_123)) { return false; } const float x_128 = pos.x; const float x_130 = quad.x; const float x_132 = quad.z; if ((x_128 > (x_130 + x_132))) { return false; } const float x_138 = pos.y; const float x_140 = quad.y; const float x_142 = quad.w; if ((x_138 > (x_140 + x_142))) { return false; } return true; } float4 match_vf2_(inout float2 pos_1) { float4 res = float4(0.0f, 0.0f, 0.0f, 0.0f); int i = 0; float2 param = float2(0.0f, 0.0f); float4 param_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 indexable[8] = (float4[8])0; float4 indexable_1[8] = (float4[8])0; float4 indexable_2[8] = (float4[8])0; float4 indexable_3[16] = (float4[16])0; res = float4(0.5f, 0.5f, 1.0f, 1.0f); i = 0; { for(; (i < 8); i = (i + 1)) { const int x_155 = i; const float2 x_156 = pos_1; param = x_156; const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable = tint_symbol_5; const float4 x_158 = indexable[x_155]; param_1 = x_158; const bool x_159 = collision_vf2_vf4_(param, param_1); if (x_159) { const int x_162 = i; const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable_1 = tint_symbol_6; const float x_164 = indexable_1[x_162].x; const int x_166 = i; const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable_2 = tint_symbol_7; const float x_168 = indexable_2[x_166].y; const int x_171 = i; const float4 tint_symbol_8[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable_3 = tint_symbol_8; const float4 x_177 = indexable_3[((((int(x_164) * int(x_168)) + (x_171 * 9)) + 11) % 16)]; res = x_177; } } } return res; } void main_1() { float2 lin = float2(0.0f, 0.0f); float2 param_2 = float2(0.0f, 0.0f); const float4 x_102 = gl_FragCoord; const float2 x_105 = asfloat(x_20[0].xy); lin = (float2(x_102.x, x_102.y) / x_105); lin = floor((lin * 32.0f)); param_2 = lin; const float4 x_111 = match_vf2_(param_2); x_GLF_color = x_111; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_9 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_9; }