static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_20 : register(b0, space0) { uint4 x_20[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static int index = 0; static int state[16] = (int[16])0; bool collision_vf2_vf4_(inout float2 pos, inout float4 quad) { bool4 x_116 = bool4(false, false, false, false); const float x_118 = pos.x; const float x_120 = quad.x; if ((x_118 < x_120)) { return false; } const float x_125 = pos.y; const float x_127 = quad.y; if ((x_125 < x_127)) { return false; } const float x_132 = pos.x; const float x_134 = quad.x; const float x_136 = quad.z; if ((x_132 > (x_134 + x_136))) { return false; } const float x_142 = pos.y; const float x_144 = quad.y; const float x_146 = quad.w; if ((x_142 > (x_144 + x_146))) { return false; } return true; } float4 match_vf2_(inout float2 pos_1) { float4 res = float4(0.0f, 0.0f, 0.0f, 0.0f); int i = 0; float2 param = float2(0.0f, 0.0f); float4 param_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 indexable[8] = (float4[8])0; float4 indexable_1[8] = (float4[8])0; float4 indexable_2[8] = (float4[8])0; float4 indexable_3[16] = (float4[16])0; res = float4(0.5f, 0.5f, 1.0f, 1.0f); i = 0; { for(; (i < 8); i = (i + 1)) { const int x_159 = i; const float2 x_160 = pos_1; param = x_160; const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable = tint_symbol_5; const float4 x_162 = indexable[x_159]; param_1 = x_162; const bool x_163 = collision_vf2_vf4_(param, param_1); if (x_163) { const int x_166 = i; const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable_1 = tint_symbol_6; const float x_168 = indexable_1[x_166].x; const int x_170 = i; const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; indexable_2 = tint_symbol_7; const float x_172 = indexable_2[x_170].y; const int x_175 = i; const float4 tint_symbol_8[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable_3 = tint_symbol_8; const float4 x_181 = indexable_3[((((int(x_168) * int(x_172)) + (x_175 * 9)) + 11) % 16)]; res = x_181; } } } return res; } void main_1() { float2 lin = float2(0.0f, 0.0f); float2 param_2 = float2(0.0f, 0.0f); const float4 x_105 = gl_FragCoord; const float2 x_108 = asfloat(x_20[0].xy); lin = (float2(x_105.x, x_105.y) / x_108); lin = floor((lin * 32.0f)); param_2 = lin; const float4 x_114 = match_vf2_(param_2); x_GLF_color = x_114; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_9 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_9; }