static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[1]; }; cbuffer cbuffer_x_13 : register(b0, space0) { uint4 x_13[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); bool checkSwap_f1_f1_(inout float a, inout float b) { bool x_147 = false; float x_158 = 0.0f; float x_159 = 0.0f; float x_179 = 0.0f; float x_178 = 0.0f; float x_185 = 0.0f; float x_184 = 0.0f; float x_160_phi = 0.0f; float x_180_phi = 0.0f; float x_186_phi = 0.0f; const float x_149 = gl_FragCoord.y; const float x_151 = asfloat(x_9[0].y); const bool x_153 = (x_149 < (x_151 / 2.0f)); if (x_153) { x_158 = a; x_160_phi = x_158; } else { x_159 = 0.0f; x_160_phi = x_159; } float x_166 = 0.0f; float x_167 = 0.0f; float x_168_phi = 0.0f; const float x_160 = x_160_phi; bool guard155 = true; if (false) { } else { if (guard155) { if (x_153) { x_166 = b; x_168_phi = x_166; } else { x_167 = 0.0f; x_168_phi = x_167; } const bool x_169 = (x_160 > x_168_phi); if (x_153) { x_147 = x_169; } if (true) { } else { guard155 = false; } if (guard155) { guard155 = false; } } } if (x_153) { x_179 = 0.0f; x_180_phi = x_179; } else { x_178 = a; x_180_phi = x_178; } const float x_180 = x_180_phi; if (x_153) { x_185 = 0.0f; x_186_phi = x_185; } else { x_184 = b; x_186_phi = x_184; } const float x_186 = x_186_phi; if (x_153) { } else { x_147 = (x_180 < x_186); } return x_147; } void main_1() { int i = 0; float data[10] = (float[10])0; int i_1 = 0; int j = 0; bool doSwap = false; float param = 0.0f; float param_1 = 0.0f; float temp = 0.0f; i = 0; { for(; (i < 10); i = (i + 1)) { const int x_62 = i; const int x_63 = i; const float x_67 = asfloat(x_13[0].y); data[x_62] = (float((10 - x_63)) * x_67); } } i_1 = 0; { for(; (i_1 < 9); i_1 = (i_1 + 1)) { j = 0; { for(; (j < 10); j = (j + 1)) { if ((j < (i_1 + 1))) { continue; } const int x_93 = j; const float x_95 = data[i_1]; param = x_95; const float x_97 = data[x_93]; param_1 = x_97; const bool x_98 = checkSwap_f1_f1_(param, param_1); doSwap = x_98; if (doSwap) { const float x_104 = data[i_1]; temp = x_104; const int x_105 = i_1; const float x_108 = data[j]; data[x_105] = x_108; data[j] = temp; } } } } } const float x_118 = gl_FragCoord.x; const float x_120 = asfloat(x_9[0].x); if ((x_118 < (x_120 / 2.0f))) { const float x_127 = data[0]; const float x_130 = data[5]; const float x_133 = data[9]; x_GLF_color = float4((x_127 / 10.0f), (x_130 / 10.0f), (x_133 / 10.0f), 1.0f); } else { const float x_137 = data[5]; const float x_140 = data[9]; const float x_143 = data[0]; x_GLF_color = float4((x_137 / 10.0f), (x_140 / 10.0f), (x_143 / 10.0f), 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }