static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_24 : register(b0, space0) { uint4 x_24[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float cross2d_vf2_vf2_(inout float2 a, inout float2 b) { const float x_76 = a.x; const float x_78 = b.y; const float x_81 = b.x; const float x_83 = a.y; return ((x_76 * x_78) - (x_81 * x_83)); } int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) { float pab = 0.0f; float2 param = float2(0.0f, 0.0f); float2 param_1 = float2(0.0f, 0.0f); float pbc = 0.0f; float2 param_2 = float2(0.0f, 0.0f); float2 param_3 = float2(0.0f, 0.0f); float pca = 0.0f; float2 param_4 = float2(0.0f, 0.0f); float2 param_5 = float2(0.0f, 0.0f); bool x_137 = false; bool x_169 = false; bool x_138_phi = false; bool x_170_phi = false; const float x_88 = p.x; const float x_90 = a_1.x; const float x_93 = p.y; const float x_95 = a_1.y; const float x_99 = b_1.x; const float x_100 = a_1.x; const float x_103 = b_1.y; const float x_104 = a_1.y; param = float2((x_88 - x_90), (x_93 - x_95)); param_1 = float2((x_99 - x_100), (x_103 - x_104)); const float x_107 = cross2d_vf2_vf2_(param, param_1); pab = x_107; const float x_108 = p.x; const float x_109 = b_1.x; const float x_111 = p.y; const float x_112 = b_1.y; const float x_116 = c.x; const float x_117 = b_1.x; const float x_120 = c.y; const float x_121 = b_1.y; param_2 = float2((x_108 - x_109), (x_111 - x_112)); param_3 = float2((x_116 - x_117), (x_120 - x_121)); const float x_124 = cross2d_vf2_vf2_(param_2, param_3); pbc = x_124; const bool x_129 = ((pab < 0.0f) & (pbc < 0.0f)); x_138_phi = x_129; if (!(x_129)) { x_137 = ((pab >= 0.0f) & (pbc >= 0.0f)); x_138_phi = x_137; } if (!(x_138_phi)) { return 0; } const float x_142 = p.x; const float x_143 = c.x; const float x_145 = p.y; const float x_146 = c.y; const float x_149 = a_1.x; const float x_150 = c.x; const float x_152 = a_1.y; const float x_153 = c.y; param_4 = float2((x_142 - x_143), (x_145 - x_146)); param_5 = float2((x_149 - x_150), (x_152 - x_153)); const float x_156 = cross2d_vf2_vf2_(param_4, param_5); pca = x_156; const bool x_161 = ((pab < 0.0f) & (pca < 0.0f)); x_170_phi = x_161; if (!(x_161)) { x_169 = ((pab >= 0.0f) & (pca >= 0.0f)); x_170_phi = x_169; } if (!(x_170_phi)) { return 0; } return 1; } void main_1() { float2 pos = float2(0.0f, 0.0f); float2 param_6 = float2(0.0f, 0.0f); float2 param_7 = float2(0.0f, 0.0f); float2 param_8 = float2(0.0f, 0.0f); float2 param_9 = float2(0.0f, 0.0f); const float4 x_63 = gl_FragCoord; const float2 x_66 = asfloat(x_24[0].xy); pos = (float2(x_63.x, x_63.y) / x_66); param_6 = pos; param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); const int x_69 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); if ((x_69 == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }