struct BST { int data; int leftIndex; int rightIndex; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void makeTreeNode_struct_BST_i1_i1_i11_(inout BST tree) { tree.rightIndex = 1; return; } void main_1() { BST tree_1[10] = (BST[10])0; BST param = (BST)0; param = tree_1[0u]; makeTreeNode_struct_BST_i1_i1_i11_(param); const BST x_40 = param; BST x_42_1[10] = tree_1; x_42_1[0u] = x_40; tree_1 = x_42_1; if ((tree_1[0u].rightIndex == 0)) { while (true) { } return; } x_GLF_color = float4(float(tree_1[0u].rightIndex), 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }