#include using namespace metal; struct BST { int data; int leftIndex; int rightIndex; }; struct tint_array_wrapper { BST arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void makeTreeNode_struct_BST_i1_i1_i11_(thread BST* const tree) { (*(tree)).rightIndex = 1; return; } void main_1(thread float4* const tint_symbol_4) { tint_array_wrapper tree_1 = {}; BST param = {}; tint_array_wrapper const x_37 = tree_1; param = x_37.arr[0u]; makeTreeNode_struct_BST_i1_i1_i11_(&(param)); BST const x_40 = param; tint_array_wrapper const x_41 = tree_1; tint_array_wrapper x_42_1 = x_41; x_42_1.arr[0u] = x_40; tint_array_wrapper const x_42 = x_42_1; tree_1 = x_42; tint_array_wrapper const x_11 = tree_1; if ((x_11.arr[0u].rightIndex == 0)) { while (true) { } return; } tint_array_wrapper const x_12 = tree_1; *(tint_symbol_4) = float4(float(x_12.arr[0u].rightIndex), 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }