struct S { f0 : i32; f1 : vec3; }; [[block]] struct buf0 { injectionSwitch : vec2; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var ll : S; var sums : array; ll = S(0, vec3(true, true, true)); loop { let x_12 : S = ll; let x_45 : f32 = x_7.injectionSwitch.y; if ((x_12.f0 != i32(x_45))) { } else { break; } sums[0] = 0.0; continuing { let x_13 : S = ll; let x_50 : S = ll; var x_51_1 : S = x_50; x_51_1.f0 = (x_13.f0 + 1); let x_51 : S = x_51_1; ll = x_51; } } let x_53 : f32 = sums[0]; let x_54 : vec2 = vec2(x_53, x_53); x_GLF_color = vec4(1.0, x_54.x, x_54.y, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }