cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 computePoint_() { const float x_48 = asfloat(x_7[0].x); const float x_50 = asfloat(x_7[0].y); if ((x_48 > x_50)) { discard; } return float3(0.0f, 0.0f, 0.0f); } void main_1() { bool x_34 = false; while (true) { const float3 x_36 = computePoint_(); const float x_41 = gl_FragCoord.x; if ((x_41 < 0.0f)) { x_34 = true; break; } const float3 x_45 = computePoint_(); x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); x_34 = true; break; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }