#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injected; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { int m = 0; *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); float const x_30 = x_5.injected.x; float const x_32 = x_5.injected.y; if ((x_30 > x_32)) { while (true) { { if (false) { } else { break; } } } m = 1; while (true) { if (true) { } else { break; } *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }