static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { bool c1 = false; float2 uv = float2(0.0f, 0.0f); int i = 0; bool x_37 = false; bool x_37_phi = false; int x_9_phi = 0; const float x_34 = uv.y; const bool x_35 = (x_34 < 0.25f); c1 = x_35; i = 0; x_37_phi = x_35; x_9_phi = 0; while (true) { x_37 = x_37_phi; if ((x_9_phi < 1)) { } else { break; } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; { i = (i + 1); x_37_phi = false; x_9_phi = 0; } } if (x_37) { return; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }