static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_() { float2 coord = float2(0.0f, 0.0f); float tmp3 = 0.0f; float tmp2[1] = (float[1])0; float4 tmp = float4(0.0f, 0.0f, 0.0f, 0.0f); float x_48 = 0.0f; coord = float2(1.0f, 1.0f); const float x_41 = coord.y; if ((int(x_41) < 180)) { x_48 = tmp2[0]; tmp3 = x_48; } else { discard; } tmp = float4(x_48, x_48, x_48, x_48); return 1; } void main_1() { const int x_9 = func_(); if ((x_9 == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }