#include using namespace metal; struct tint_array_wrapper { float arr[1]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_() { float2 coord = 0.0f; float tmp3 = 0.0f; tint_array_wrapper tmp2 = {}; float4 tmp = 0.0f; float x_48 = 0.0f; coord = float2(1.0f, 1.0f); float const x_41 = coord.y; if ((int(x_41) < 180)) { x_48 = tmp2.arr[0]; tmp3 = x_48; } else { discard_fragment(); } tmp = float4(x_48, x_48, x_48, x_48); return 1; } void main_1(thread float4* const tint_symbol_4) { int const x_9 = func_(); if ((x_9 == 1)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }