SKIP: FAILED #version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void f() { float r = (1.0f % 2.0f); return; } void main() { f(); } Error parsing GLSL shader: ERROR: 0:6: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion) ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.