#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } struct S { /* 0x0000 */ packed_float3 v; /* 0x000c */ int8_t tint_pad[4]; }; void f(device S* const tint_symbol) { (*(tint_symbol)).v = float3(1.0f, 2.0f, 3.0f); (*(tint_symbol)).v[0] = 1.0f; (*(tint_symbol)).v[1] = 2.0f; (*(tint_symbol)).v[2] = 3.0f; }