#include using namespace metal; struct frexp_result_vec2 { float2 sig; int2 exp; }; frexp_result_vec2 tint_frexp(float2 param_0) { int2 exp; float2 sig = frexp(param_0, exp); return {sig, exp}; } struct tint_symbol { float4 value [[position]]; }; void frexp_4bdfc7() { frexp_result_vec2 res = tint_frexp(float2()); } float4 vertex_main_inner() { frexp_4bdfc7(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_4bdfc7(); return; } kernel void compute_main() { frexp_4bdfc7(); return; }