fn sin_01f241() { var res : vec3 = sin(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { sin_01f241(); return vec4(); } [[stage(fragment)]] fn fragment_main() { sin_01f241(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { sin_01f241(); }