[[group(1), binding(0)]] var arg_0 : texture_1d; fn textureDimensions_b3e407() { var res : i32 = textureDimensions(arg_0, 0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_b3e407(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_b3e407(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureDimensions_b3e407(); }