[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; [[group(1), binding(1)]] var arg_1 : sampler; fn textureGather_43025d() { var res : vec4 = textureGather(arg_0, arg_1, vec3(), 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureGather_43025d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureGather_43025d(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureGather_43025d(); }