[[group(1), binding(1)]] var arg_1 : texture_cube; [[group(1), binding(2)]] var arg_2 : sampler; fn textureGather_e1b67d() { var res : vec4 = textureGather(1, arg_1, arg_2, vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureGather_e1b67d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureGather_e1b67d(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureGather_e1b67d(); }