[[group(1), binding(0)]] var arg_0 : texture_depth_2d; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_38bbb9() { var res : f32 = textureSample(arg_0, arg_1, vec2()); } [[stage(fragment)]] fn fragment_main() { textureSample_38bbb9(); }