[[group(1), binding(0)]] var arg_0 : texture_depth_cube; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSample_ea7030() { var res : f32 = textureSample(arg_0, arg_1, vec3()); } [[stage(fragment)]] fn fragment_main() { textureSample_ea7030(); }