SKIP: FAILED #version 310 es precision mediump float; struct tint_symbol_2 { vec4 position; bool front_facing; uint sample_index; uint sample_mask; }; void tint_symbol_inner(vec4 position, bool front_facing, uint sample_index, uint sample_mask) { if (front_facing) { vec4 foo = position; uint bar = (sample_index + sample_mask); } } void tint_symbol(tint_symbol_2 tint_symbol_1) { tint_symbol_inner(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); return; } void main() { tint_symbol_2 inputs; inputs.position = gl_FragCoord; inputs.front_facing = gl_FrontFacing; inputs.sample_index = uint(gl_SampleID); inputs.sample_mask = uint(gl_SampleMask); tint_symbol(inputs); } Error parsing GLSL shader: ERROR: 0:26: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables ERROR: 0:26: '' : compilation terminated ERROR: 2 compilation errors. No code generated.