#include using namespace metal; struct tint_symbol { int value [[color(0)]]; }; struct tint_symbol_1 { uint value [[color(1)]]; }; struct tint_symbol_2 { float value [[color(2)]]; }; struct tint_symbol_3 { float4 value [[color(3)]]; }; int main0_inner() { return 1; } fragment tint_symbol main0() { int const inner_result = main0_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } uint main1_inner() { return 1u; } fragment tint_symbol_1 main1() { uint const inner_result_1 = main1_inner(); tint_symbol_1 wrapper_result_1 = {}; wrapper_result_1.value = inner_result_1; return wrapper_result_1; } float main2_inner() { return 1.0f; } fragment tint_symbol_2 main2() { float const inner_result_2 = main2_inner(); tint_symbol_2 wrapper_result_2 = {}; wrapper_result_2.value = inner_result_2; return wrapper_result_2; } float4 main3_inner() { return float4(1.0f, 2.0f, 3.0f, 4.0f); } fragment tint_symbol_3 main3() { float4 const inner_result_3 = main3_inner(); tint_symbol_3 wrapper_result_3 = {}; wrapper_result_3.value = inner_result_3; return wrapper_result_3; }