SKIP: FAILED #version 310 es precision mediump float; void main_1() { bvec2 x_1 = !(bvec2(true, false)); return; } void tint_symbol() { main_1(); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion) ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.