type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; var gl_FragCoord : vec4; fn main_1() { var i : i32; let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_34 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_37 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_40 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_31), f32(x_34), f32(x_37), f32(x_40)); let x_44 : f32 = gl_FragCoord.y; if ((x_44 < 0.0)) { let x_49 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_50 : f32 = f32(x_49); x_GLF_color = vec4(x_50, x_50, x_50, x_50); } let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_53; loop { let x_58 : i32 = i; let x_60 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_58 < x_60)) { } else { break; } let x_64 : f32 = gl_FragCoord.x; if ((x_64 > 0.0)) { let x_69 : f32 = gl_FragCoord.y; if ((x_69 < 0.0)) { let x_74 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_75 : f32 = f32(x_74); x_GLF_color = vec4(x_75, x_75, x_75, x_75); break; } } let x_78 : f32 = gl_FragCoord.x; if ((x_78 > 0.0)) { let x_83 : f32 = gl_FragCoord.y; if ((x_83 < 0.0)) { let x_88 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_89 : f32 = f32(x_88); x_GLF_color = vec4(x_89, x_89, x_89, x_89); } } continuing { let x_91 : i32 = i; i = (x_91 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }