struct buf0 { zero : f32; }; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var f : f32; var x_49 : bool; var x_50_phi : bool; let x_31 : f32 = gl_FragCoord.x; f = x_31; let x_32 : f32 = f; f = (x_32 + -0x1.8p+128); let x_34 : f32 = f; if (((5.0 / x_34) == 0.0)) { let x_39 : f32 = f; f = (x_39 + 1.0); } let x_41 : f32 = f; let x_42 : bool = isNan(x_41); x_50_phi = x_42; if (!(x_42)) { let x_46 : f32 = f; let x_48 : f32 = x_7.zero; x_49 = (x_46 != x_48); x_50_phi = x_49; } let x_50 : bool = x_50_phi; if (x_50) { f = 0.0; } let x_53 : f32 = f; if ((x_53 == 0.0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }