#include <metal_stdlib>

using namespace metal;
struct tint_symbol {
  float4 value [[color(0)]];
};

float4 frag_main_inner() {
  float b = 0.0f;
  float3 v = float3(b);
  return float4(v, 1.0f);
}

fragment tint_symbol frag_main() {
  float4 const inner_result = frag_main_inner();
  tint_symbol wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}