SKIP: FAILED struct Inner { int scalar_i32; float scalar_f32; float16_t scalar_f16; }; RWByteAddressBuffer sb : register(u0, space0); void sb_store_16(uint offset, float2x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); } void sb_store_17(uint offset, float2x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); } void sb_store_18(uint offset, float2x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); } void sb_store_19(uint offset, float3x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); sb.Store2((offset + 16u), asuint(value[2u])); } void sb_store_20(uint offset, float3x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); sb.Store3((offset + 32u), asuint(value[2u])); } void sb_store_21(uint offset, float3x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); sb.Store4((offset + 32u), asuint(value[2u])); } void sb_store_22(uint offset, float4x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); sb.Store2((offset + 16u), asuint(value[2u])); sb.Store2((offset + 24u), asuint(value[3u])); } void sb_store_23(uint offset, float4x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); sb.Store3((offset + 32u), asuint(value[2u])); sb.Store3((offset + 48u), asuint(value[3u])); } void sb_store_24(uint offset, float4x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); sb.Store4((offset + 32u), asuint(value[2u])); sb.Store4((offset + 48u), asuint(value[3u])); } void sb_store_25(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 4u), value[1u]); } void sb_store_26(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); } void sb_store_27(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); } void sb_store_28(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 4u), value[1u]); sb.Store >((offset + 8u), value[2u]); } void sb_store_29(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); } void sb_store_30(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); } void sb_store_31(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 4u), value[1u]); sb.Store >((offset + 8u), value[2u]); sb.Store >((offset + 12u), value[3u]); } void sb_store_32(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); sb.Store >((offset + 24u), value[3u]); } void sb_store_33(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); sb.Store >((offset + 24u), value[3u]); } void sb_store_34(uint offset, float3 value[2]) { float3 array_1[2] = value; { for(uint i = 0u; (i < 2u); i = (i + 1u)) { sb.Store3((offset + (i * 16u)), asuint(array_1[i])); } } } void sb_store_35(uint offset, matrix value[2]) { matrix array_2[2] = value; { for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) { sb_store_31((offset + (i_1 * 16u)), array_2[i_1]); } } } void sb_store_36(uint offset, Inner value) { sb.Store((offset + 0u), asuint(value.scalar_i32)); sb.Store((offset + 4u), asuint(value.scalar_f32)); sb.Store((offset + 8u), value.scalar_f16); } void sb_store_37(uint offset, Inner value[4]) { Inner array_3[4] = value; { for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) { sb_store_36((offset + (i_2 * 12u)), array_3[i_2]); } } } [numthreads(1, 1, 1)] void main() { sb.Store(0u, asuint(0.0f)); sb.Store(4u, asuint(0)); sb.Store(8u, asuint(0u)); sb.Store(12u, float16_t(0.0h)); sb.Store2(16u, asuint((0.0f).xx)); sb.Store2(24u, asuint((0).xx)); sb.Store2(32u, asuint((0u).xx)); sb.Store >(40u, (float16_t(0.0h)).xx); sb.Store3(48u, asuint((0.0f).xxx)); sb.Store3(64u, asuint((0).xxx)); sb.Store3(80u, asuint((0u).xxx)); sb.Store >(96u, (float16_t(0.0h)).xxx); sb.Store4(112u, asuint((0.0f).xxxx)); sb.Store4(128u, asuint((0).xxxx)); sb.Store4(144u, asuint((0u).xxxx)); sb.Store >(160u, (float16_t(0.0h)).xxxx); sb_store_16(168u, float2x2((0.0f).xx, (0.0f).xx)); sb_store_17(192u, float2x3((0.0f).xxx, (0.0f).xxx)); sb_store_18(224u, float2x4((0.0f).xxxx, (0.0f).xxxx)); sb_store_19(256u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); sb_store_20(288u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); sb_store_21(336u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); sb_store_22(384u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); sb_store_23(416u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); sb_store_24(480u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); sb_store_25(544u, matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); sb_store_26(552u, matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); sb_store_27(568u, matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); sb_store_28(584u, matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); sb_store_29(600u, matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); sb_store_30(624u, matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); sb_store_31(648u, matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); sb_store_32(664u, matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); sb_store_33(696u, matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); const float3 tint_symbol[2] = (float3[2])0; sb_store_34(736u, tint_symbol); const matrix tint_symbol_1[2] = (matrix[2])0; sb_store_35(768u, tint_symbol_1); const Inner tint_symbol_2 = (Inner)0; sb_store_36(800u, tint_symbol_2); const Inner tint_symbol_3[4] = (Inner[4])0; sb_store_37(812u, tint_symbol_3); return; }