enable f16; fn clamp_b195eb() { var res : vec3 = clamp(vec3(1.0h), vec3(1.0h), vec3(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_b195eb(); return vec4(); } @fragment fn fragment_main() { clamp_b195eb(); } @compute @workgroup_size(1) fn compute_main() { clamp_b195eb(); }