fn round_52c84d() { var arg_0 = vec2(3.400000095f); var res : vec2 = round(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { round_52c84d(); return vec4(); } @fragment fn fragment_main() { round_52c84d(); } @compute @workgroup_size(1) fn compute_main() { round_52c84d(); }