enable f16; fn smoothstep_12c031() { var arg_0 = vec2(2.0h); var arg_1 = vec2(4.0h); var arg_2 = vec2(3.0h); var res : vec2 = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_12c031(); return vec4(); } @fragment fn fragment_main() { smoothstep_12c031(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_12c031(); }